Rugged Video Capture Boards, GPGPU Cards & Encoders for Graphics Processing & Streaming

NVIDIA Turing-Based Graphics & GPGPU Cards Released

By Mike Ball / 25 Feb 2021

Eizo Condor GR2 graphics cardEIZO Rugged Solutions has has released two new products in its Condor GR2 family of ruggedized 3U VPX graphics and GPGPU cards based on the NVIDIA Turing architecture. The new cards, featuring either the Turing Quadro RTX 3000 or Quadro RTX 5000 are ideal for real-time data computing and transfer applications in rugged environments, such as UAV (unmanned aerial vehicle) and unmanned systems Digital Signal Processing (DSP), Electronic Warfare (EW), and Signal Intelligence (SIGINT).

Both variants support three video outputs, with two output configurations using either DisplayPort++ or single-link DVI-D. The NVIDIA Turing architecture offers CUDA parallel processing cores that supply capabilities such as mesh shading, variable rate shading, texture space shading, multi-view rendering, and offers multiple precision modes. The added cores support rugged AI at the edge, which allows defense developers to take advantage of GPGPU computing to implement deep learning and AI inference capabilities in their next-generation designs.

The cards deliver real-time performance for encoding applications with dedicated H.264 and H.265 encode engine (NVENC) and a dedicated decoding core for playback (NVDEC). GPU memory can be used to carry out advanced processing such as image analysis, image enhancement, 360-degree video stitching, sensor fusion, and target detection using GPGPU (CUDA / OpenCL), all with extremely low latency.

Both products are available as air-cooled or conduction cooled variants with thermal-efficient heatsink technology. With multiple output configurations, the 3U VPX cards offer I/O customizations with options that include DisplayPort++, single-link DVI-D, and VGA using EIZO Rugged Solutions’ Adapt video converter.

To learn more, contact EIZO Rugged Solutions: Visit Website Send Message View Supplier Profile
Posted by Mike Ball Mike Ball is our resident technical editor here at Unmanned Systems Technology. Combining his passion for teaching, advanced engineering and all things unmanned, Mike keeps a watchful eye over everything related to the unmanned technical sector. With over 10 years’ experience in the unmanned field and a degree in engineering, Mike’s been heading up our technical team here for the last 8 years. Connect & Contact